Wednesday, April 25, 2012

Kingsisle introduces Pirate101!!

We have created a Pirate101 fansite at our main site; StarsoftheSpiral.com.. I can't wait to fill it up with juicy stuff!
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Pirate101 is a Free To Play MMO Pirate Adventure game with flying ships, board game combat and far off worlds that's safe for kids and fun for players of all ages! The game allows to create their own PIrate to sail through the Skyway in hopes of treasure and daring quests.
Pirate101 is family friendly, but challenging enough for players of all ages. You can sign up for more information as Pirate101 continues to grow and develop.
Join Pirate101 on Facebook for the latest game news, sneak peeks and getting information about their closed beta.

"Ahoy, Mates! Come on Board!"

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The Backstory of Pirate101 

It is a wonderous time of exploration and adventure, when tall ships fly the endless skies and brave the Stormgates of the Spiral. Not long ago, a generation of explorers led by the great Marco Pollo opend and mapped dozens of connections between the various realms. Trade and commerce sprang up all over the Spiral, and many nations learned that the size and strength of their fleets were the key to their destiny. Marleybone, Valencia, Monquista, and Polaris emerged as the dominant poweres of the era, forming colonies and forging trade routes that made them wealthy and powerful. Grizzleheim and many other realms, tried to stay neutral, trading with all and claiming no empire.
 Competing colonial interests lead to tension between the great powers, and then to war. Polaris, led by Emperor Napoleguin, launched a great war against Marleybone, Valencia, and Monquista. Every other realm in the Spiral soon found themselves drawn into the conflict as allies, mercenaries, or battlefields. Napoleguin's military genius and strong navy brought the Spiral to its knees - his victory seemed assured, but Marleybone's staunch resolve and Valencia's new clockwork Armada finally defeated him.
The war and its aftermath was a wild, lawless time in the Skyways. Colonies, cut off from their owners, collapsed into anarchy or fell to the hostile raiders. Mercenary ship captains constantly switched allegiances, fighting for Marleybone this week and Polaris the next, switching flags whenever the winds of profit and fortune changed. In time, some of those captains refused to follow any nation - they saw the ship of every side as prizes waiting to be pilaged. The first Pirates were born.
 Pirates flousrished in the outer reaches of the Spiral, where the colonial powers spread their forces thinner and thinner. In Skull Island, gangs of Pirates took control of entire Skyways, building their own ports and cities and lucnhing daring raids in every corner of the Spiral. After the war's end, the great navies had been humbled and broken - no one could stop the spread of piracy, and the Pirate Lords amassed huge hoards of plunder and gold. Captain Avery dreams of transforming Skull Island from a den of thieves into a new Pirate republic. This is the Golden Age of Piracy, when Wharf Rats and Cutthroats can make imperial navies tremble.
 
But winds of change are blowing across the Spiral, Marleybone's Royal Navy is regrouping and lawless Skyways are being tamed. The Armada continues to rise. The Clockworks are supposed to be the military of the Valcanian monarchy, but many are beginning to wonder if the Clockworks and their leader, Kane, don't have an agenda of their own. The Armada keeps growing, despite the end of the war it was created to fight. Now Armada ships are venturing into distant realms, hunting down Pirates and enforcing the law as they define it.

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"Let's jump on board, and cut them to pieces!" - Blackbeard

Tuesday, April 24, 2012

The Complete Guide of Emperor's Attic Pack



Sold for 399 Crowns In Crown Shop
Released 4/23/12



 The Tag Game - Finally Released!



Interactive Items: 
Tag Game, Indoor Shrine, Silver Lantern, Koi Pond, Dresser w/ Flowers, Decorative Cannon, House Stage, Lion Cauldron, Bonsai Tree & Bobbleheads (Death Oni, Great Moodha, Ambrose, Moolinda)







Furniture Items: 
Tag Game
Stone Dog Statue
Bonsai Plant
Samoorai Statue
Vase Case
Dresser w/ Flowers
Hanging Flags
Torn Red Banner
Bright Red Banner
Red Clan Banner 
Great Moodha Booblehead
Death Oni Bobblehead
Diseased Mushrooms
Fall Tree
Fancy Bench
Stone Case
Table Chest
Round Gold Chest
Iron Tea Pot
Single Bed
Gold Dragon Throne
Koi Pond
Frog Statue
Sky Painting
Tree Painting
Night Painting 
Weapon Rack
Soji Screen Rice Paper
Soji Screen Art
Haunted Monk Shrine
Haunted Samoorai Shrine
Haunted Imperial Shrine
Reed Fence
Gold Tori Gate
Dark Tori Gate
Golden Lion Statue
Potted Bamboo Pot
Lunar Obelisk
Wooden Headstone
MS Plague Theme
MS War Theme
Tall Blue Vase
Green Samoorai Armor
Red Samoorai Armor
Tan Samoorai Armor 
Yellow and Blue Chest
Moodha Bust
Red Stone Column
Pearl Orchid
Banking Table
Landscape Painting
Branch Painting 
Mossy Bamboo Obelisk
Hexagonal Stone Plaque
Fancy Lantern
Hooked Lantern
Long Lantern
Stone Marker
Tree Stage Set
Cloud Stage Set 
Indoor Shrine 



Seeds:
Deadly Helephant Ears *Non Auction
Burning Snap Dragon

Fortune Cookie *Non Auction
 

Bamboo Shoot *Non Auction
 

Honey Bee Plant *Non Auction
 

Goose Tree 
 

Maltese Tiger Lily
 



Wallpaper/Flooring:
Wavy Grass Flooring
Lavender Wallpaper
Dojo Screen Wallpaper
Spirit Sky Wallpaper 
Bamboo Wallpaper

Thursday, April 19, 2012

New Gardening Only Reagents from Avalon!

New Gardening Only Reagents!

Amber, Vine and Braided Vine Reagents will only be available through Gardening. Plants such as White Tiger Lily, Red Bell Pepper, Red Huckleberries, Deadly Fly Trap, Silver Trumpet Vine, Maelstrom Snap Dragon, Frozen Fly Trap and many more now have the new reagents added to their harvest rewards!



Amber will be used for Ninja Lore Spells. That much I know. But.. I wonder what Vine and Braided Vine will be used for? Hmmm....


PS: Yes the Ninja Lore Crafted Spells has been updated and it's MUCH HARDER! To see what was added, go to: http://www.starsofthespiral.com/craftedschoolspells.htm

Crown Players: Avalon Area Prices

Here are the zones and prices for the Avalon areas:
There are 6 separate passes for 1695 Crowns each.

1. Caliburn, Abbey Road and High Road - Three zones for 1695 Crowns 
2. Upper and Lower Caer Lyon - One zone for 1695 Crowns 
3. Weirwood (The Wild) - One zone for 1695 Crowns 
4. Weirwood (The Wyrd & Dun Dara) - Two zones for 1695 Crowns 
5. Castle Avalon Outer Yard, Lake Nimue Lake Shore and Deep Water - Three zones for 1695 Crowns 
6. Catacombs, Crystal Caves, Ghost Avalon, Keep of Ganelon & Restored Keep - Five zones for 1695 Crowns 

World total - 10170 Crowns.

Wednesday, April 18, 2012

Book of the Month - Adventurer's Wanted: Slathbog's Gold



"Do you have the courage, the wits and the skills to claim a Dragon's Hoard? If so, apply within...
The sign is small, tucked into the corner of Mr. Clutter's bookshop window: 'Adventurers Wanted. Apply within.' No one, but 15 years old Alex Taylor seems to notice it. And for Alex, who wished for a change in his life, it is an irresistible invitation.
Upon entering Mr. Clutter's shop, Alex is swept away on an incredible adventure to a faraway land that is filled with heroic warriors, mysterious elves and hard working dwarves.
Alex becomes the eighth man in a band of adventurers seeking the Slathbog the Red, an evil dragon with a legendary treasure. Along the way, Alex and his new friends must battle dangerous trolls and bandits, face undead wraiths and seek the wisdom of the Oracle of her White Tower.
 Alex's adventure takes him to distant and exotic lands where he learnsa bout courage, intergrity, honor and most importantly, friendship. 
Slathbog's Gold is the first book in an new exciting Young Adult Fantasy series!" 

  I couldn't put this book down, it was an great read! Reminded me so much of Wizard101, where you have to travel through the land on so many adventures and meeting strangers who becomes your friends.

Sunday, April 15, 2012

The Quest Requirements To Get Your Level 72 Spell

If you want your Level 72 spell when Avalon hits live, you must finish your Level 35 and 55 Spell Quests in GH. For example, For Fire - Level 35 is Fuel and Level 55 is Power Link.

Read the instructions below that Wizard101 has provided and finish those quests NOW so you can be ready when Avalon hits the live game!

Spell Quests 
Every class has to complete the same spell quests to get their new spells at levels 35 and 55. Some of the new spell are upgraded spells, but don’t worry, you still get to keep your original spell! However, there are some requirements to obtain the spell quests. 

Level 35 Spell Quests Requirements and Info 
There are 2 requirements to meet to be able to accept the starting spell quest from Baldur Goldpaws in Olde Town, “I Know a Guy…”. 
1. Being level 35 
2. Having completed the quest “One in the Snout” in Mirkholm Keep 

If you meet these requirements, then you can go to Baldur Goldpaws in Olde Town to get the quest “I Know a Guy…”, and then you will talk to Erik Wyrdrune in Northguard to get the quest “Thief of Spells.” 

Level 55 Spell Quests Requirements and Info 
There are 3 requirements to meet to be able to accept the starting spell quest from Baldur Goldpaws in Olde Town, “The Spell Trade.” 
1. Being level 55 
2. Having completed the quest “Su Su Sudrilund” in Sudrilund in Wintertusk, which is given by Grandmother Raven in Hrundle Fjord. 
3. Having completed the quest “Thief of Spells” from Erik Wyrdrune in Northguard. 
If you meet these requirements, then you can go to Baldur Goldpaws in Olde Town to get the quest “The Spell Trade”, and then you will talk to Erik Wyrdrune once again in Northguard to get the quest “The Runedown.”

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