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Wednesday, November 21, 2018

Merle Ambrose Gets Schooled: We Fight Ambrose?!




With the latest installment of Empyrea part two in Wizard101, comes many new questions that must be answered. Pre-release to the current update, Kingsisle had leaked that we would be fighting Merle Ambrose himself! Now this seemed odd at first; the wizard who brought us from Earth to Wizard City in the first place had suddenly gone bad? Or would we be tested? Now of course, any theories that wizards may have had have either been put to rest or have become true with the release of Empyrea part two!
Leading into the world, we come across an area named the Nexus, the doorway to the Reverie. For those who don’t know, the Reverie is where Mellori’s mind is trapped, and where the wizard must save her from. The Reverie is described as the place where Life and Death meet and it contains every memory ever known to the Spiral, but it also contains the nightmares as well. While traveling into the Reverie to save Mellori, the wizard comes across multiple events in the past that may have changed from how they really happen due to Mellori’s nightmares taking over. Near the beginning of the dungeon, the wizard comes across Mellori speaking to Moolinda Wu. However more interestingly, Merle Ambrose comes in to punish Mellori for every student’s nightmare: not doing his or her work. After all, this Ambrose is not the real Ambrose and is a so called “Dream” Ambrose, however he does offer a very good challenge much like how I believe the true Merle Ambrose would.
    The Headmaster ??? Health Rank 999 School: Star and Shadow

Cheats

Round 1
The Headmaster casts -999% shields against every school on himself.
  • When hit or shattered off, the headmaster immediately recasts these shields
Round 2
First sequence starts. The cards in the wizards deck are changed to shadow strike cards labeled from the numbers 1-4. The wizard should choose the card with the correct number of player wizards in the battle.
  • See below images to get image of cheat at hand.
You have incorrectly deduced the number of students present
Ambrose will hit all wizards present with a shadow bat.
Time to check homework
All cards in each wizards deck will become a deal new cards. The wizard much choose the correct card in order to not be hit, and to get rid of -999% shields.
  • See below for different variations of this cheat
This starts on the 2nd round, and continues on the 10th, and every 10th afterward.
Checkmark for you ---
Er… correct
The wizard has chosen correctly, nothing occurs at this time.
Lets see who failed
Anyone who has failed the sequence will get hit by the Headmaster.
Pop quiz! What is the opposing school?
The Headmaster will cast an aura on each the wizard.

When fighting the Headmaster, it is extremely crucial to pay attention during rounds where he enacts his cheats. If you don't see what is happening in the fight. then you will simply be left upo to guesswork. Luckily these cheats don't make the fight difficult like others in the regard that it does not take vast amounts of time and preparing to hit the Headmaster. However, when not paying attention, it can drag on for a very long time!

Defeating the Cheats

Round 2










Not only does the Headmaster not show his own health in this battle, but he also sometimes disables you to see your own! However, after conducting multiple trials I have deduced that he has no more than 16,700 health! At these times, you as well cannot view the health nor school of your teammates.

Time to check homework-
When every school is given, pick the wizard’s own school.
When every school apart from the wizard’s own is shown, choose the opposite school. (Ex. If life strike is not present then choose death strike)
Any option here may be picked by anyone, however, each card gives you both something good, but includes a limitation as well. Snack Break: Life card Take Notes: Death card Ask Questions: Fire card Listen: Storm card Participate: Ice card 


The wizard must pay attention to what word shows quickly above the aura, and must hit it’s opposite school in the proceeding round.

Drops

This is a shortened and condensed list of possible drops by the Headmaster. It is not an extensive list.

Pet Snacks
Seeds
Super Cold Popsicle
Ultra Snap Dragon
Berry Poundcake
Red Huckleberries
Reagants
Bread Fruit Bush
Scales
Red Couch Potatoes
Tungsten
Bell Pepper
Turquoise
Treasure Cards
Braided Vine
Humungofrog




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