We have created a Pirate101 fansite at our main site; StarsoftheSpiral.com.. I can't wait to fill it up with juicy stuff!
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Pirate101 is a Free To Play MMO Pirate Adventure game with flying ships, board game combat and far off worlds that's safe for kids and fun for players of all ages! The game allows to create their own PIrate to sail through the Skyway in hopes of treasure and daring quests.
Pirate101 is family friendly, but challenging enough for players of all ages. You can sign up for more information as Pirate101 continues to grow and develop.
Join Pirate101 on Facebook for the latest game news, sneak peeks and getting information about their closed beta.
"Ahoy, Mates! Come on Board!"
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The Backstory of Pirate101
It is a wonderous time of exploration and adventure, when tall ships fly the endless skies and brave the Stormgates of the Spiral. Not long ago, a generation of explorers led by the great Marco Pollo opend and mapped dozens of connections between the various realms. Trade and commerce sprang up all over the Spiral, and many nations learned that the size and strength of their fleets were the key to their destiny. Marleybone, Valencia, Monquista, and Polaris emerged as the dominant poweres of the era, forming colonies and forging trade routes that made them wealthy and powerful. Grizzleheim and many other realms, tried to stay neutral, trading with all and claiming no empire.
Competing colonial interests lead to tension between the great powers, and then to war. Polaris, led by Emperor Napoleguin, launched a great war against Marleybone, Valencia, and Monquista. Every other realm in the Spiral soon found themselves drawn into the conflict as allies, mercenaries, or battlefields. Napoleguin's military genius and strong navy brought the Spiral to its knees - his victory seemed assured, but Marleybone's staunch resolve and Valencia's new clockwork Armada finally defeated him.
The war and its aftermath was a wild, lawless time in the Skyways. Colonies, cut off from their owners, collapsed into anarchy or fell to the hostile raiders. Mercenary ship captains constantly switched allegiances, fighting for Marleybone this week and Polaris the next, switching flags whenever the winds of profit and fortune changed. In time, some of those captains refused to follow any nation - they saw the ship of every side as prizes waiting to be pilaged. The first Pirates were born.
Pirates flousrished in the outer reaches of the Spiral, where the colonial powers spread their forces thinner and thinner. In Skull Island, gangs of Pirates took control of entire Skyways, building their own ports and cities and lucnhing daring raids in every corner of the Spiral. After the war's end, the great navies had been humbled and broken - no one could stop the spread of piracy, and the Pirate Lords amassed huge hoards of plunder and gold. Captain Avery dreams of transforming Skull Island from a den of thieves into a new Pirate republic. This is the Golden Age of Piracy, when Wharf Rats and Cutthroats can make imperial navies tremble.
But winds of change are blowing across the Spiral, Marleybone's Royal Navy is regrouping and lawless Skyways are being tamed. The Armada continues to rise. The Clockworks are supposed to be the military of the Valcanian monarchy, but many are beginning to wonder if the Clockworks and their leader, Kane, don't have an agenda of their own. The Armada keeps growing, despite the end of the war it was created to fight. Now Armada ships are venturing into distant realms, hunting down Pirates and enforcing the law as they define it.
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"Let's jump on board, and cut them to pieces!" - Blackbeard