Tuesday, April 10, 2012

The Spells in Avalon

Am still collecting information so please bear with me
while I am fighting through Avalon to bring you the information.
Not yet to the end!

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Level 70 Spell Trainer:


You must be 70 and have completed the "Into The Nest" quest.







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For Level 72:




You must be Level 72.
Quest: No Pain, No Agravaine.


Ice:
Snowdrift - 2 Pips. Steal 1 Heal Over Time.

Fire:
Detonate - 4 Pips. Destroy 1 Damage Over Time and Deal 100% Damage.

Storm:
Enfeeble - 3 Pips. Remove All Positive Charms from Enemy.

Life:
Master Triage - 3 Pips. Removes 1 Damage Over Time from All Friends.

Death:
Master Infection3 Pips. -50% to Next Heal for All Enemies.

Myth:
Shift6 Pips. Push 1 Damage Over Time to Target.

Balance:
Mana Burn - 5 Pips. Deal 80 damage per Pip your Opponent has and Remove 3 Pips.


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For Level 75:


You have to be Level 75 and have gotten the Level 72 Spell.
Quest: "Always After Me Charms"


Ice:
Cooldown -  3 Pips. Remove 1 Tick from All Damage Over Time Effects.

Fire:
Backdraft - X Pips. +15% Per Pip to Next Fire Spell.

Storm:
   Healing Current - 3 Pips. 100, 400, or 1000 Heal.

Life:
Guardian Spirit - 5 Pips. Regain 25% Health After Being Defeated.

Death:
Bad Juju - 4 Pips. 500 Damage to Self, Put -90% Damage Charm on Opponent.

Myth:
Dimension Shift - 3 Pips. Trade All Hanging Effects with Minion.

Balance:
Supernova 2 PipsTarget Aura is Destroyed, Dealing 535 Damage. 



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Level 80 Spell Trainer:



You must be 80 and have completed the "Lair of the Winter Wyrm" quest.






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